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Way of the Exploding Fist II - The Legend Continues (1986)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Melbourne House
Fighting
Gregg Barnett, Bruce Bayley, Nigel Spencer, Trevor Nuridan, Greg Holland, Russell Comte, David Johnston
Neil Brennan, Bruce Bayley
64K
1
Yes
Eng
N/A
Audio cassette
Worldwide
Way of the Exploding Fist
Game instructions, Advertisement

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Commodore 64
Sinclair ZX Spectrum





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Your Reviews

www.goodolddays.net (Unknown)   8th Mar 2011 08:35
Fist 2: The Legend Continues
Melbourne House 1986
Genre: Action
Themes: Fighting / Individual Sports / Multiplayer
Language: English
Licence: Commercial
System: C64
Rating: ?
Mr Creosote:
2/6
Overall:
2/6

Review by Mr Creosote (published November 18th, 2003, last updated March 6th, 2010):
Karate Champ, The Way of the Exploding Fist, International Karate - how can anyone manage to drive these great games into the ground? Is it even possible? Unfortunately, the answer is yes.

Fist 2 mixes the fighting style of the mentioned games with a more 'freestyle' approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.

Where's the problem in that? For a seemingly dynamic environment, the fighting is too static. While still ok seen for itself, it just doesn't fit to the rest of the game. Walking through the sparsely decorated settings is simply boring. Nothing ever happens, and due to the controls, it can even get frustrating - or do you like being forced to climb up five ladders again, because you fell into some hole (which by the way didn't even serve any purpose for the game)?

The 'adventure elements' (if those can be called like that) only consist of collecting randomly placed stuff. As if that'd save anything.

Producing an identical or similar sequel just to make some more money is certainly not the greatest way. Using a game's good name to sell a crappy and different game is even more detestable, though. What were they thinking when they made this?

Similar Games
Return of Double Dragon (SNES)
One or two guys beat up a whole gangster syndicate
+ More fluid action
- No puzzle elements
= More consistent


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History


This title was first added on 10th February 2007
This title was most recently updated on 26th October 2015


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