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G-Force (1983)            

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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BB Design, Boris Baginski
Audio cassette
UK (£6.95)
Game instructions

Sinclair ZX Spectrum
Commodore 64

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Your Reviews

Issue 4, May 1984 (Crash!)   10th Nov 2012 02:05
Euro-Byte games have been around for some time, but we have never seen one reviewed. Euro-Byte itself appears to keep a very low profile as well.

G-Force is a hard game to describe as it fits in with no known categories and resembles no other game we have seen. It is a shoot 'em up - that, at least, can be said. It is played on a grid made up of 10 vertical columns. Your ship is at the base and may move left and right, firing Ping-Pong balls up any of the columns, at the aliens which drop down from the top. There are six types of alien, although you won't encounter all at once until the higher skill levels are reached.

Flippers, a red X-shape, are common, and move randomly back and forth as they descend.

Tankers, purple diamond shapes, move down a column quite slowly, and if shot split into two Flippers.

Spinners, looking like a mini molecular structure mode, are the most common and move down a column at various speeds from slow to very fast.

Spikers look like cotton reels on a thread, dangling from the top in a column. They stretch down leaving spikes which kill at the end of a frame if you survive (the whole grid scrolls down and the spikes will stick you if you remain in a column under one).

Pulsars run along the top of the grid and drop deadly bombs, while lastly Fireballs move all over the screen.

Extremely busy bonus screens between frames give details of scores, level reached and aliens to be encountered before a countdown from 10 starts. There are 32 levels to play through.

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This title was first added on 25th May 2012
This title was most recently updated on 17th October 2017

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