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Skool Daze (1985)            

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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David S. Reidy
Audio cassette
Back to Skool
Skool Daze map
This game was voted the 4th best game of all time in a special issue of Your Sinclair magazine in 2004. It was later published by Alternative Software.
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Commodore 64
Sinclair ZX Spectrum

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Your Reviews (Unknown)   8th Mar 2011 08:09
As Eric, the schoolboy, you must snatch your end of term report from the headmaster's safe to prevent your parents from being exposed to the true horror of its contents. To obtain the combination code, you must set all the school shields hanging on the walls flashing. You do this by hitting them with your catapult. Once they are all flashing, you must extract a code letters from each of the teachers by knocking them over. All except the history master who has had his code letter implanted in his brain by hypnosis. There are all sorts of school-related methods of knocking over the teachers and obtaining the codes and it is great fun, even if it seemed like a bit of a busman's holiday at the time. Perhaps the most enjoyment to be had is watching all the other characters going about their business.

Issue 36 (Sinclair User)   3rd Jan 2010 11:52
andyv ()   30th Nov 2008 11:20
(Anonymous) (Your Spectrum 12)   27th Dec 2008 03:29
(Anonymous) (Crash!)   14th Dec 2008 09:23

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However, that won't prevent MR WACKER from giving ERIC 2000 lines during the 'special' playtimes (if EINSTEIN tells WACKER what ERIC's up to, or WACKER finds the pea-shooter on the fire escape). For that you needPOKE 63468,0
To make sure that EINSTEIN never tells talesPOKE 62270,24: POKE 62321,24
To prevent teachers from giving lines to ERIC or anyone elsePOKE 30464,201
To stop MR WACKER expelling ERIC after 10000 linesPOKE 63931,201
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This title was first added on 26th June 2007
This title was most recently updated on 5th May 2015

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