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MicrosphereSkool DazeCommodore 641986I4V
MicrosphereSkool DazeSinclair ZX Spectrum1985I5V

Skool Daze is a computer game created by David Reidy (whose wife Helen was a school teacher at the time) in collaboration with graphics designer Keith Warrington for the ZX Spectrum and released by their company Microsphere in 1984. A Commodore 64 port was subsequently made. The game was critically acclaimed by several contemporary magazines for breaking many of the gaming moulds by pursuing a creative route of a childhood experience at school.

There are plenty of seats in the Exam Room and the White Room but an insufficient number in the Reading Room and Map Room. This is a source of frustration to the player as Eric is constantly shoved out of his seat and punished with lines for sitting on the floor. In the sequel, Back To Skool, this behaviour was altered so that other kids were not able to push Eric out of his chair (though an examination of the code suggests that this feature is actually a bug).

The ZX Spectrum version was voted the 4th best game of all time in a special issue of Your Sinclair magazine in 2004. Zzap!64 reviewed the Commodore 64 version which they found to be graphically and sonically weak, but enjoyable to play due to the innovative gameplay. It was given an overall rating of 78%.

The game was followed by Back to Skool, which expanded the gameplay to include a neighbouring girls' school and a love interest (with the benefit of being able to reduce one's lines), along with stink bombs, mice, water pistols, frogs, sherry and a long-suffering caretaker. An unofficial remake is Klass of '99, a PC edition of Skool Daze with updated graphics and various changes to the gameplay.

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