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Addams Family, The (1992)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Ocean Software Ltd
Platform / 2D
James Higgins, Warren Lancashire, Simon Butler, Gary Bracey
Jonathan Dunn
512K
1
Yes
Eng

3.5" Floppy disk
Europe
Game instructions, Advertisement
Released on budget label, Hit Squad, in 1993
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Your Reviews

Zero (Jun 1992 Iss 32)   29th Nov 2011 04:15
Back in the 1950's, cartoonist Charles Addams created the infamous Addams family, the inspiration for one of the smartest cult TV series ever made. This year, Columbia pictures released the film, and now Ocean has released the computer game starring all our old favourites: little Wednesday and and Pugsley, sumptuous Morticia, sexy Uncle Fester and gorgeous Gomez. Ah, if only all families contained such oddities! Imagine having a cousin with more body hair than Micheal Heseltine and a mother who swoons over Freddy Kreuger. Now that would be smart! Well, you can let your imagination run wild in Ocean's latest film licence.
The plot focuses on poor old Gomez, who returns home after a hard night in the Grave Digger's Arms to find that his family have disappeared. Have they run off to a Swiss finishing school to be trained in the manners of normal people? Or have they simply got fed up with a father whose eyes are googlier than Marty FeIdman's? Not on your nelly! What's happened is that the family's answer to Clive James, Uncle Fester, has lost his memory and fallen under the spell of that no-good dame, Abigail Craven. She's not the least bit interested in Uncle Fester's nether regions - she's a gold-digger at heart and only wants to get her mits on the Addams' hidden fortune. She's managed to get befuddled Fester on her side, as well as two other evil basts, Tully and the Judge.
Abigail has entered the family's mansion in Gomez's absence, and has managed to capture the other family members, imprisoning them in different areas of the mansion. It's up to you, as Gomez, to rescue your loved ones by finding and freeing your children, Pugsley, Wednesday and that old bat Granny by somehow restoring Fester's memory. After that, you're faced with the prospect of rescuing his 'Querrrida', who's been locked up in the under ground vaults, and the task of taking on the dastardly judge in the final conflict.

The game starts at the front door of the Addams mansion. Gomez has been given a note by Thing, containing words of advice. Thing's advice appear at different stages of the game - giving you extra help - but he's your only ally. Inside the mansion, you have a choice of doors to enter. It doesn't really matter which rooms you go into first, except that you'll only be able to find Morticia once you've rescued all the other members (handy for Bernard Manning types who have no desire to be reunited with their missus).
Each door eventually takes you to a big baddie - if you beat him, you reap a reward in the form of one of your long- lost relatives or a bonus heart. Hearts are quite handy little beauties - you start the game with two, which means you only need to be hit twice before buying the farm. Defeating the big, bad guys will earn you three extra lives, so you can have up to five lives at any one time.
There's loads of dosh to collect, in the form of twinkling dollar signs - save up 25 and, if need be, one of your hearts will be replenished. Collect $100 and you'll earn a one-up.

Gomez scores points every time he picks something up or kills a nastie by jumping on its head. There's a rather smart shield which makes Gomez indestructible for a limited length of time, natty trainers which allow him to move faster and jump further, a bouncy springboard, and a fez hat which turns into a fezi-copter when Gomez jumps into it so that he can fly around.
Seemingly inaccessible areas can often be reached by finding a switch and flicking it off. Sometimes switches are hidden in a patterned block - hitting these will often make platforms appear. If you're a bit crap, you can use the Continue option, which sends you back to the hallway, but you'll retain the same amount of hearts and rescued family members. However, if you're skill, you'll be rewarded with a password that, in effect, allows you to save your game.
It's up to you to rescue the kookiest family ever by exploring the kitchen, the torture chamber, music room, conservatory, hallway, underground vault and the super spooky graveyard.

Zero, Issue 32, June 1992, pp.24-25
Amaya: Ah, 'the game of the film of the TV series' - much hyped and long awaited. But has it been worth the wait? You bet it has! Playability is the name of this baby - with a capital 'P'. Gomez is the name of the hero and my, what a star he is! He's a real little mover - ducking, diving, climbing ropes, even flying.
However, there's nothing devastatingly original about The Addams Family - it borrows some very popular features from some very famous games. Mario is the first one that springs to mind, what with all the 'jumping on people's heads' antics and the acquisition of a Super Gomez bonus. There are also spiky spines a la Sonic and little Super Mario-esque advice boxes. But who says copying is a bad thing? It's okay to borrow the best bits from successful titles and whack 'em all together if the end product is a glorious stew of sizzling gameplay. And that's just what Ocean has done.
The graphics are cute, although nothing extraordinary. Best of all is the way Gomez has been animated - his eyes googling away as he stamps his foot impatiently at your obvious incompetence. It doesn't seem to matter that the graphics aren't amazing, because the gameplay's so addictive that it lifts the game above your Mr Average platform romp. Another big plus is the size of the game - it's huge, with over 1,000 screens and loads of hidden rooms (often hidden behind fake walls). The difficulty level is pitched just right - easy to get it into but hard enough to get you hooked. The soundtrack is also incredibly catchy - sometimes the desire to partake in the family finger clicking tradition is so strong that you just give in subconsciously. In certain parts it's surprisingly easy to die, so make sure you gather loads of dosh for a reserve supply of lives.

There are loads of neat touches in the game, such as the rather fab fezi-copters (or 'Tommy Cooper hats'), which handily turn up in different stages in the game. With these you can fly around all over the shop, reaching those hitherto impossible nooks and crannies. Gomez, the petal, also does a fetching doggy paddle whenever he falls into water, which enables him to get even more points by bumping off all those bothersome fish. He can pick golf balls up to kill enemies and a fencing sword for a bit of hack and slashing. One of my favourite bits was Lurch's questionable musical skills at the family's piano. The more members of the family I rescued, the more tuneful Lurch's playing became. And what of the nasties? They're here in force, with dangerous end of level baddies, like the Executioner in the torture chamber who bears an uncanny resemblance to that master of computer games, Patrick Moore. Lethal knights in shining armour come at you in the hallway, whilst in the furnace, apart from the drawback that you can't actually touch anything, you're treated to blazing creatures who look like they've OD'd on Ready Brek.
The Addams Family is fab, cutesy, platform fun. I almost wish I could run away and marry it. (But she's engaged to Monkey Island 2! Girls, eh? They're so fickle. Ed.)


(Anonymous) (Unknown)   24th Nov 2010 08:14

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This title was first added on 1st April 2006
This title was most recently updated on 29th April 2015


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