Search results for string : "Repton" (max. 100 records)

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   Titles: 19

Superior SoftwareLife Of ReptonAcorn BBCI
Superior SoftwareReptonAcorn BBC1985I5V
Superior SoftwareReptonAcorn Electron1984I3
Sirius SoftwareReptonCommodore 641983I2
Superior SoftwareReptonSinclair ZX Spectrum1989I1
Superior SoftwareRepton 2Acorn Electron1985I3V
Superior SoftwareRepton 2Sinclair ZX Spectrum1989I
Superior SoftwareRepton 2Acorn BBC1985I5V
Superior SoftwareRepton 3Acorn BBCI
Superior SoftwareRepton 3Acorn Electron1985I3
Superior SoftwareRepton 3Commodore 641987I
Superior SoftwareRepton 3Acorn BBCI
Alligata Software LtdRepton Around the WorldAcorn ElectronI
Superior SoftwareRepton Around the WorldAcorn BBCI
Superior SoftwareRepton InfinityAcorn BBCI
Alligata Software LtdRepton InfinityAcorn ElectronI
Superior SoftwareRepton Thru TimeAcorn BBCI
Alligata Software LtdRepton Thru TimeAcorn ElectronI
Alligata Software LtdThe Life of ReptonAcorn ElectronI

Repton is a computer game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1984. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1984 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010 and Android Repton 1 in 2016.

The Repton games were closely associated with the BBC Micro and Acorn Electron but versions were released for other 8-bit computers. Superior Software had planned to launch Repton 3 with ports for the Commodore 64 and Amstrad CPC (as shown in pre-release press advertisements). The Amstrad version was never released but the C64 port did arrive in 1987. Ports of the first 3 Repton games were later developed for the ZX Spectrum and Repton and Repton 2 were released together as Repton Mania in 1989 (published using the joint Superior/Alligata name). This was not a success and the Spectrum Repton 3 was not released. In 1989 a version of Repton 3 featuring all expansion packs was also released for the BBC Micro's replacement, the 32-bit Acorn Archimedes. Its programmer, John Wallace, also produced a slightly expanded version of Repton 2 for the Acorn Archimedes which was released on the 1993 Play It Again Sam 2 compilation (which also included Zarch, Master Break and Arcpinball). None of these ports achieved the sales of the BBC originals.

Although Repton did not invent the rocks-and-diamonds genre (the author was inspired by a review of the recently released Boulder Dash, but had never played the game) it is far from being, as is sometimes erroneously assumed, a clone of Boulder Dash. Repton was a much more calm and organized playing experience with the emphasis on puzzle-solving, as opposed to arcade-style improvisation prevalent in other games; this remained true as more types of object were added in the sequels.

Likewise, because of Repton's ubiquity on the platform it became impossible not to compare to it any later commercial scrolling-map game for the BBC/Electron. Later puzzle-based games such as Bonecruncher and Clogger might justifiably be said to be derivative of Repton, but this perception also encompassed arcade adventure/role-playing games presented in the four-way-scrolling format (the notable ones being Ravenskull and Pipeline) despite their different style involving unique objects and encounters and unexpected traps.

Repton's original author has written a freeware Java rocks-and-diamonds game, Rockz, which features elements in the vein of both Repton 2 and Boulder Dash.

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