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Fate: Gates of Dawn (1991)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Rainbow Arts
Adventure / RPG

512K

Yes
Eng

3.5" Floppy disk
Worldwide


Commodore Amiga
Atari ST





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Your Reviews

Iss 8 Dec 1991 (Amiga Power)   5th Dec 2011 03:11
It seems we are in another "Urgh – looks a bit complicated and boring. Jonathan? Jonathan (Heh heh" situation, so here I am once again valiantly trying to feign interest in a genre which would reduce lesser reviewers to jelly. Fortunately, toughed by years of this sort of abuse, my skills are such that for the next few hundred words only the trained eye could tell me apart from a genuine role-playing game fan.
Fate – Gates Of Dawn is a role-playing game. If the title does not tell you that much, the lists of numbers in the back of the manual certainly will. What is more, it does little to cover up the fact presentation-wise. You have got your standard Dungeon Master 3D window showing the view ahead. Then there are the usual boxes containing your characters’ faces, which can be clicked on to swap between them. At the bottom of the screen is a text window where messages occasionally appear, although they tend to scroll off again before you get a chance to read them. And to round it all off there is the familiar set of arrows which are clicked on to move your party around.

The plot will hardly come as a revelation, either. Once again you find yourself charged with the task of defeating the Lord of Darkness (or someone), but with no suggestion as to how you are meant to set about it. For some reason, though, you fell that the best way might be to roam the land recruiting new party members, hacking baddies to bits, collecting treasure and solving puzzles, so that is just what you do. For a change, however, you are not trapped in a dungeon with a sealed door behind you. Instead, you find yourself wandering around a forest, depicted by some tasty 3D graphics. You will also notice some really quite tremendous sound effects, which keep you informed of everything from the weather to the presence of snakes in the grass or the approach of fellow beings. These usually turn out to be beggars or robbers, or perhaps wandering mages, but every so often you will bump into one of the most (if you will excuse the momentary loss of self-restraint) unbelievably horny women ever seen on the Amiga. I immediately set about recruiting a gang of Amazones, novice witches and priestesses, and together we set off in search of the cities that are the game’s other main feature. There you will find pubs, inns, shops, temples and all sorts of other handy amenities. The cities are linked by a series of paths and also a railway, and according to the instructions the transport system also stretches to ships (although I never came across any).

And that is about the size of it, really. Criticisms? The menus used to pick commands from are a bit on the small side, making it easy to pick the wrong one by mistake: it keeps flashing ‘Disk Access’ up on the screen every time it, erm, accesses the disk (which it frequently does); and the whole thing has got a resolutely two-dimensional feel to it (despite the 3D graphics). Apart from that it is an enjoyable role-playing romp, with a mammoth playing area, nice graphics, plenty of character to ‘interact’ with (if you know what I mean) and lots to do generally.
(There – had you fooled, eh?)
JONATHAN DAVIES


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This title was first added on 19th August 2006
This title was most recently updated on 6th November 2015


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