Manic Miner (1983)            

If any details are incorrect, please click here
Please login to add a new title.
Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
Minimum Memory Required:
Maximum Players:
Media Code:
Media Type:
Country of Release:
Related Titles:
Other Files:
Software Projects
Platform / 2D
Matthew Smith
Matthew Smith
Audio cassette
UK (£5.95)
Jet Set Willy
Game instructions, Game map
Initial release 1st August 1983. Re-released by Bug-Byte, EDOS, and Mastertronic in the UK
Click to choose platform:

Acorn BBC
Amstrad CPC
Commodore 64
Dragon 32
Sinclair ZX Spectrum
Commodore Amiga

VideosScreenshots (Sinclair ZX Spectrum)

Please login to submit a screenshot
Your Reviews

Issue 21 (Sinclair User)   3rd Jan 2010 10:22
Inventive caverns deserve more success

MUTANT telephones, killer penguins and caverns of ice are all part of Manic Miner for the 48K Spectrum. The game includes some impressive graphics routines which you will encounter when you take your player-character, Willy the miner, through a series of caverns inhabited by all kinds of strange creatures.

To exit from a cavern you have to pick up a series of keys hung from various parts of the ceiling or from bushes which are deadly if you touch them. To reach those keys you must jump on to ledges which are situated at various heights and you must jump in the correct order or you will fall back to earth again.

If you are not careful you could bump into a patrol robot, shaped in various guises, which will take away one of your lives.

The other killer is a fall from one of the ledges which disappears as you walk along it. If the ledge is high a life could be lost.

The game is very inventive and a great deal of thought must have gone into creating the many screens full of colourful characters. It is one of the few games on the market which deserves to succeed automatically because of the effort put into it. It has the depth of concept and quality of sound and vision to make it an instant winner.

If you cannot pass all the caverns and discover the secret of the game in the last sector the author has included an excellent taster routine which runs automatically at the start of the program. It shows the various caverns as they can be seen in the game.

Manic Miner should keep anyone, child or adult, enthralled through the long winter evenings. It costs £5.95 and can be obtained from computer branches of W H Smith.

Issue 1 (Jan 1984) (Your Spectrum)   26th Mar 2017 02:18
Issue 64 (Crash)   14th Mar 2011 03:59
(Anonymous) (Unknown)   14th Dec 2008 09:23

Add your own review for Manic Miner! Fill in this section now!

Review this game

Your Name:   Town/City:
Leave this field empty:

Rate this Game




Value for Money



Other scores for this title

For all the POKEs below:
First break the program after loading the basic loader. When the screen turns black, type-in 'PAPER 7' (just so you can see what you're typing), followed by the POKE you want to use.
Destroy meaniesPOKE 36106,0
Fall from any heightPOKE 35682,000
Infinite AirFor the Bug-Byte version: POKE 34795,195: 34796,241: 34797,135: 36233,195: 36234,149: 36235,141.
For the Software Projects version: POKE 34801,195: 34802,247: 34803,135: 36244,195: 36245,160: 36246,141.
Infinite Lives (Bug-Byte version only)POKE 35136,0
To turn this off again, POKE 35136,53
No collisionPOKE 36106,0
To disable: POKE 36106,107
This POKE is a bit dodgy. Not only does some of the screen flash if you do hit a nasty, but if you fall from a distance, you end up stuck beneath the floor with no way to escape! If you do get stuck, use the "Disable" number listed next to the POKE, and you will die as normal. Then you can re-activate the POKE again if needed.
Teleport to any levelOn the original Bug-Byte version, type in the sequence of numbers '6031769'. On the Software Projects version, type in 'TYPEWRITER'. The boot will appear where your lives normally are. Then hold down the '6' key and press combinations of keys '1' to '5' to move around.

The room codes are: 6 Central Cavern, 61 Cold Room, 62 Menagerie, 621 Uranium Workings, 63 Eugene's Lair, 631 Processing Plant, 632 The Vat, 6321 Kong Beast I, 64 Amoebatrons I, 641 Endorian Forest, 642 Attack of the Mutant Telephones, 6421 Kong Beast II, 643 Ore Refinery, 6431 Skylab Landing Bay, 6432 The Bank, 64321 The 16th Cavern, 65 The Warehouse, 651 Amoebatrons II, 652 Solar Power Generator, 6521 Final Barrier
No trivia on file for this title.


This title was first added on 17th March 2008
This title was most recently updated on 26th March 2017

Retro Isle
Login    Register     Disclaimer    Contact Us    Online Store            

Unless otherwise stated, content is copyright (C) 1999-2018, Retro Isle.
All rights reserved. Do not duplicate or redistribute in any form