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Knight Lore (1984)            

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Ultimate Play the Game
Arcade Adventure
Tim Stamper, Chris Stamper
Kempston, Interface 2, Cursor
Audio cassette
UK (£9.95)
Knight Lore map, Official game poster
Re-released on Ricochet budget label for £1.99

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Sinclair ZX Spectrum

A Golden Joystick Award

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Your Reviews

Issue 35 (Sinclair User)   3rd Jan 2010 11:45
A MORE sedate affair than Underwurlde, Knight Lore brings us a stage closer to true arcade adventure. Ultimate has devised a technique it calls 'filmation' to depict 3D graphics in quite extraordinary style. Sabreman has been cursed and must change at night into a werewolf. In order to lift the curse, he must find the correct ingredients to counter the spell and dump them in the wizard's cauldron. The wizard lives in a labyrinth of caves and chambers full of traps and strange guardians.

Each chamber presents a specific problem. Some are easy to negotiate, others difficult. A certain amount of imaginative thought may be required, and the judicious use of objects found in the network is recommended.

But it is the graphics which truly astound. The first time you discover that you can push objects around, climb up and down, and all without flicker or any loss of speed, you will be amazed. When you move behind an object, you pass out of view. Piles of blocks may hide terrible traps - you will only find out by leaping onto them and testing them.

As an added bonus, the position in which you start changes from game to game, so there are always new problems to face and new routes to discover. Although it is relatively easy to explore the maze, it is much more difficult to work out which objects you need or discover the ingredients for the curative potion.

In order to produce such advanced effects, Ultimate has had to use only one colour for each screen. Careful shading is used to create the detail which might otherwise be done in colour. The overall effect is of a crepuscular world of claustrophobic menace. Does that chest hide an important secret? Is the span of rock to the high arch safe or will it drop me onto the poisoned spikes? How can I climb a wall three times my own height? What is the old boot for? Those questions have been asked by adventurers for years. Now the arcade wizards can taste that kind of magic for themselves.

Chris Bourne

KNIGHT LORE Ultimate Memory: 48K Price: £9.95 Joystick: Cursor, Kempston, Sinclair Gilbert Factor: 9

(Anonymous) (Your Spectrum 12)   27th Dec 2008 03:41
(Anonymous) (Crash!)   14th Dec 2008 08:32

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There are no cheats on file for this title.Knight Lore was released third in the Sabreman series despite being the first completed. Ultimate anticipated Knight Lore to change the market and chose to withhold its release to protect the sales of its upcoming Sabre Wulf and to preempt Knight Lore clones by releasing a second Filmation game.Popular Computing Weekly readers named Knight Lore their 1984 arcade game and overall game of the year.Knight Lore was also named C&VG's game of the year at their 1985 Golden Joystick Awards event, and Ultimate was named both developer and programmer of the year.By 1986, many video game publishers had produced Knight Lore-style isometric games; examples include Sweevo's World, Movie, Quazatron, Get Dexter, Glider Rider, and Molecule Man. Many of these titles suffered the same slowdown issues as Knight Lore due to too much on-screen activity.


This title was first added on 28th June 2008
This title was most recently updated on 26th March 2017

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