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Added: 19 Nov 2011
Which parts of Striker did you work on?
Audio code, layered sound effects, and some visual stuff. The music was done for us, I think I had a tape, and possibly a music score, it was a tune that I still find myself humming. I used that and reconstituted it on Amiga using a tracker, I sampled instruments for that, and for the sound fx, layering sounds gave the atmosphere. Probably nothing particularly good, but fun at the time.
As part of Rage, were you part of the team that decided to create a football game? What was the inspriation at the time for creating a footy game?
The Kick Off series had been a firm fave at Special FX, and I think Sensible Soccer was around, also great stuff, then there were the larger character, slower (and less fun) titles like Manchester United, there was certainly a middle ground that had been missed.
Rage was small at the start, we all had a hand in everything we did, I had focused on doing a football title on SNES, I had started out going with bigger characters, that would later be reduced and sped up for SNES Striker.
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