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Hyper Sports (1985)            

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Details (Commodore 64) Supported platforms Artwork and Media
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Imagine Software Ltd
Sport / Swimming
Dave Collier, Stephen Wahid
Martin Galway
Yes, optional
Audio cassette
UK (£8.95)
Advertisement, Game instructions
This title also appeared on the Ocean compilations, 'Blaze Out' and 'Game, Set and Match', and on Konami's 'Konami Arcade Collection' and 'Konami Coin-Op Hits'.
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Acorn BBC
Amstrad CPC
Commodore 64
Sinclair ZX Spectrum

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Your Reviews

Issue 5, August 1985 (Zzap! 64)   17th Mar 2013 10:48
Here it is at last . . . the long awaited Hyper Sports. The game was a follow up to the huge arcade (and much copied) hit Track and Field. There is the same sort of scoring, and the same gameplay still applies. In each event you have a certain target which you have to reach to qualify. If you don't meet this requirement then your game will end, if on the other hand, you do then you'll automatically move on to the next event.

Hyper Sports is a direct copy from the arcade game barring only one aspect, the pole vaulting event. Why this has happened I don't know, but still there are six of the original events there and they are copied in their entirety.

The game kicks off with an exhausting freestyle swimming event. This is similar in style to the 110 metre hurdles in Track and Field. You have to belt along by hurling your joystick from side to side and when the prompt 'breathe' comes up press the fire button. Don't leave it too long to press fire, otherwise your man will slow up completely and don't press the fire button when your man's head is underwater because, not unsurprisingly, this causes him to cough and splutter and slow up for ages (enough to cost you the race).

Once the swimming is over, it's time to go outside for the skeet shooting. Your man sits at the bottom centre of the screen with a doubled barreled shotgun in his hand. He aims this gun automatically and this is represented by two floating boxes on screen. As the skeets move through it, press left or right to fire one of the barrels. If you qualify then you get a wink and a grin from your man, if you don't then he gives you a sour look. This isn't too hard or taxing and gives you a little rest to summon enough strength to tackle . . .

The horse vaulting. This is a real toughie, despite the automatic run up to the springboard. When you reach it the skill takes over -- press fire when you do and he bounces onto the horse, wait until he's doing a horizontal hand stand then press fire button again and hurl the joystick around the room. This is a really tricky event and takes quite a bit of practice to be able to qualify regularly.

After that spot of bother comes the nice and relaxing archery event. Pick your wind speed with the fire button and you're off. A target is winched down the screen and you have to decide when to release your arrow and at what angle it should be shot at. It all sounds really complex but is in fact a doddle to do.

After the Robin Hood impersonation comes the triple jump, yet another event to give you a coronary. Speed up to the scratch line (forget that your wrist is being held together by two ligaments and a bit of stringy flesh) and press fire button trying to get as near to 45 degrees as possible. Repeat twice for the step and the jump. It's quite tricky getting the timing but once mastered some huge jumps are easy to accomplish.

The final event is the weightlifting. Choose the weight you want to tackle by moving the joystick left or right and then press fire. To lift the weight, try to mash the joystick until the weightlifter flashes. When he does, press fire; this 'snatches' the weight above his head. Keep on pummelling the stick until the judges lights all go white. If they do then it's a successful lift.

Once that is over it's back to the swimming again, only this time all the qualifying targets have been upped, sapping even more of your rapidly diminishing strength.


Okay, so there's no screenshots, so let us tell you a story. Once upon a time there was a company called Imagine and they had this fabbo game called Hyper Sports. We asked and asked them to send it to us but they didn't. By the time it eventually got here it was long past our photography deadline so we couldn't take'em, so I'm afraid you'll have to look out for those yourself.
Another thing, which concerns more the trials of being a reviewer, was when Julian was writing this review. Whanging the thing out at 'hold the front page' speeds on an NEC terminal he decided to upload into the Apricot system. Being in such haste he pressed ONE wrong button and instead of a prompt of some sort the NEC killed the file, all 6K of it. The following superfluous stream of curses made even Lloyd cringe behind his Hermes 1922 typewriter. Anyway, on with what you really want to read.

Presentation 90%
Fab loading screen and instructions.

Graphics 93%
Big, colourful and bold.

Sound 98%
Ace loading tune, effects and jingles.

Hookability 94%
Will your joystick stand it?

Lastability 88%
Or your heart for that matter?

Value For Money 92%
Nine quid for a mini Hyper Sports arcade machine.

Overall 90%
Among the best of arcade conversions.

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This title was first added on 27th November 2011
This title was most recently updated on 17th March 2013

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