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Gyron Arena (1985)      

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Details (Sinclair ZX Spectrum) Supported platforms Artwork and Media
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Firebird Software Ltd
Torus P. Mochan, R.J.M. Pinto, D.M.N. Prior, M. Wighton
Audio cassette
UK (£1.99)
Game instructions, Gyron Arena map
The first person to solve the puzzle in the first Gyron game would win a Porsche 924 motor car or £12,500 cash. Since around 60 people did, a play-off was simultaneously organised in London, Spain and Denmark for a third challenge, specifically writ
Sinclair ZX Spectrum

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Your Reviews

Issue 38 (Sinclair User)   4th Jan 2010 12:08
GYRON, a game in which brains and logic count, stands in a class of its own.

Maze games are usually easily described - but not this one. Firebird's Gyron is a complex game comprised of two labyrinths, one nestling in the other. Atrium is the easier game and within it is Necropolis with the wisdom of the Sorcerer hidden at its centre. The idea is to reach the founts of wisdom before the sorcerer can rise from the dead to claim his knowledge.

Massive balls roll in predetermined, circuitous paths through the trenches of the labyrinths. Contact with those means instant death. Rising above the walls are monolithic towers guarding the paths to Necropolis and wisdom. Each tower faces one of the four points of the compass, blocking certain routes, and each is ready to strike if you come within range.

The orientation of the towers is possibly the most important aspect of Gyron. Shooting the towers affects your route as each directly affects the positioning of other towers in surrounding areas. A tower may vanish when hit, sometimes only to reappear instantly later on.

The screen is viewed through the cockpit of your hedroid craft in full 3D glory. Two green lateral indicators to either side of the screen act as laser cannons. As you have only a forward view of the screen, red bands descend to indicate side entrances.

A green square at the bottom of the screen indicates your position in the trench. Colliding into walls will damage the hedroid and an indicator in the control panel shows how much damage you have sustained.

A radar shows each section you are negotiating from a bird's eye view. You are always at the centre. That is an invaluable indication of where the towers are situated, the direction they are facing and also the numbers of balls rolling in that section. Another way to verify your direction is to look at the four constellations in the night sky above the labyrinth.

A timer is linked to the central computer and is synchronised to the motion of the balls. Below that is a revolving icosahedron which changes to one of 12 colours related to each section of the maze.

The graphics are wireframe with the balls and towers in solid blue. The balls are masked if they are rolling behind a wall. Movement is fast and smooth, and a pat on the back must go to the four programmers, who took over a year to produce the game.

Firebird has produced a brilliant game combining strategy and arcade skills. A Porsche 924 motor car is on offer to the first person to discover the secrets of Necropolis.

If that isn't an incentive to buy this game, I don't know what is. (See also additional comment in News, May 1985.)

Publisher Firebird Price £9.95
Memory 48K Joystick Kempston

Clare Edgeley

(Anonymous) (Your Spectrum 16)   27th Dec 2008 04:34
(Anonymous) (Crash!)   13th Dec 2008 11:38

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This title was first added on 29th August 2007
This title was most recently updated on 4th January 2010

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