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Formula 1 Simulator (1985)      

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Details (Amstrad CPC) Supported platforms Artwork and Media
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Mastertronic Ltd
Racing / Car


64K
1
Yes
Eng
N/A
Audio cassette
UK (£1.99)


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Amstrad CPC
Commodore 64





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Your Reviews

RetroBrothers (Unknown)   21st Sep 2010 03:37
Ahh now this one takes me back. I had the Mastertronic version for the ZX Spectrum - and thought it would be comparable to Chequered Flag by Melbourne House. Not quite. Time to review another classic game turkey...

This computer game was first released for the ZX Spectrum in 1984 (overpriced at a whopping £8.95!) by Spirit Software (who went on to manufacture the Spirit Steering Wheel and taking orders for it before going bust) before being snapped up by Mastertronic and re-released in their budget £1.99 range.

It should be noted that the original version (published by Spirit) came bundled with the steering wheel which was actually just a yellow plastic circle - a bit like a lid from a small tin! Even at the time it was laughable...

So - Mastertronic named it 'Formula One Simulator' - and even as a budget game it was a bit of a non-starter.

One side of the tape had the 16K Spectrum version, the other the 48K Spectrum version. The fact that a 16K version of a 3D racing simulator was present should have set the crapness alarm bells ringing.

Anyway, according to the instructions, the game was 'based on formula one levels of acceleration, braking and road holding'. Apparently the program had been developed for the ultimate in realism. Ahem.

The 48K version gave you a total of ten tracks to race around which were:
Silverstone, Brands Hatch, Monaco, Hockenheim, Osterreichring,Kyalmi, Zolder, Paul Richard, Monza and Zandvoort.

The view of the game was the traditional 'cockpit view', looking forwards as you were seated in the powerful car. Your drivers hands could even be seen as they gripped the steering wheel in grim determination.

Once you had chosen a track you could either practice a circuit or go straight to qualifying. Your qualifying time would determine where you would begin in the following race.

As soon as you started driving you knew something just wasn't right. The left and right controls were pretty sluggish and when you turned either left or right you 'hands' (and steering wheel) didn't actually move - but you did expect them to! Due to this there was no feeling of steering at all. With barely any roadside features to see - the driving effect was pretty sparse.

Mastertronic (unwittingly hilariously) included this little gem in the instructions:

'Steering wheel - Use a sellotape tin or similar object, about 4 1/2" indiameter and 1" deep, hold it at the top and position it at the centre of top row of keys so that it nestles against the ridge at the back. Roll it to theleft or right with moderate pressure to steer. To begin with, a rocking motion on the wheel may help get the feel of the car.' - Priceless!

Check out the menu options (option 6 is where it's at!) in this not-so-classic arcade game:

ZX Spectrum Games Formula One Menu ScreenPlease - if anyone tried this, you've got to let us know!

Formula One awesomeness:

A white knuckle ride... Formula One SimulatorPlease see our other (more in depth!) ZX Spectrum game reviews - all links are listed in alphabetical order. Cheers guys.

If you want a laugh download this for a Spectrum emulator - you may even be able to play this online. Get the real hardware and a tin lid for the ultimate in realism!

GENRE: Arcade Game (Driving Simulator)
RELEASE DATE: 1984
RELEASED BY: Spirit Software then Mastertronic
DEVELOPER(S): S C Stephens
PRICE: Originally a crazy £8.95 then a more realistic £1.99 by Mastertronic

Issue 2 (Dec 1985) (Amtix!)   16th Jun 2016 07:38

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This title was first added on 24th January 2007
This title was most recently updated on 16th June 2016


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