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Flight of the Intruder (1991)            

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Details (Commodore Amiga) Supported platforms Artwork and Media
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Comments:
Mirrorsoft Ltd
Flight Simulator
Spectrum Holobyte
512K

Yes
Eng

3.5" Floppy disk
Worldwide


Click to choose platform:
Atari ST  NR
Commodore Amiga  10


Same title from other publishers:
IBM PC
Nintendo NES



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Reviews



Iss 21 Nov 1991
Added: 5 Dec 2011
Flight of the Intruder has been 'imminent' for over 10 months. Was it worth the wait for this novel-based flight simulation of the Vietnam War?
C old on the heels of the video of the film of the book, the Flight has finally touched down on the Amiga. The first major flight sim from Spectrum Holbrook since Falcon has been a long time coming (first advertised in AF17!). Was the problem over ambition or lack of ability? Flight of the Intruder lets you fly two different aircraft over the hostile skies of Vietnam. The A-6 Intruder is still kicking around today, a tough and rugged bomber that gives as good as it gets. The F-4 Phantom is now a dinosaur, a supersonic jet with no cannon but more missiles than a MiG could eat. You get the chance to fly both, sometimes simultaneously, on raids down MiG alley, where SAM lives.

Scramble!
The first thing that hits you is the sheer volume of options offered and the complexity of the simulation. It is possible to leap straight into the fight using the 'scramble' option but if you don't alter the set-up you'll notice two problems: neither joystick or mouse have any control and the sea is solid in an "I can't crash into it" sort of way. The game defaults to keyboard control and Rookie level. This isn't a criticism but an illustration of Flight's initial set up. You have to read the manual (all 200 pages worth!) and tailor the set up if you want to feel anything like Flight's full potential.

All the options are available with a quick press of 'F10', then the menus are ready to pull down and customise the game. They offer everything from infinite fuel to realistic red-outs, depending on what kind of flying nightmare you want. Rookie (virtually indestructible) is a good way to learn how these two beasts handle. Put everything on full realism and you'll wonder how anybody survived their first tour!

Bird brains
The A-6 is a slow, stick-in-the-mud sort of a plane, it feels like you're flying in treacle. The bird refuses to do anything fast, it turns reasonably tightly but lacks speed. With its considerable payload weight it lolls rather than rolls which makes it great to learn in. The F-4 is slick, fast, and born to fly. With its afterburning power it is an ideal fighter, but lacks things like guns! Dogfights rely totally on missiles and that means good position.

Flight offers pilots a whole range of missions, but that doesn't set it aside from normal plane games. What does, though, is the sheer depth of preparation. From mission briefings you slip into the map room for some waypoint planning and discussions of the rules of engagement, then it's off to the armoury to choose some major munitions, then it's back to briefing hall just to make sure you know where to go and who to kill. Many games offer these features, but few offer them all and none have Flight's gloss.

Once on deck before you've time to work out which command launches the catapult (CTRL L) it happens automatically and you're thrown out to sea. Peering over the edge of the cockpit you see a flat blue ocean which neatly features perspective dots to help pilots gauge their relative height. If your memory fails you as to what the myriad of key commands do then just hit 'A' for autopilot and simply experiment.

Take a peek at the outside views and you'll find the craft are solid and realistic representations of themselves. Although playing with the afterburner reveals some odd graphics. When they're off trails appear and when they're on the engine ports turn yellow! The missions you fly are tough, not just because an awful lot of Vietnamese pilots would like to give you swimming lessons, but Flight's historical accuracy has a go at you too. At the time of the Linebacker raids there were some jolly combat guidelines called the Rules Of Engagement. These effectively said which targets were legitimate and which where not. For example, most SAM sites were off limits to bombing simply because there were likely to be Russian technicians there! If you want to work your way up the rank ladder then these must be scrupulously obeyed. Take on a few of the missions and you soon start to realise what 'fighting a war with one arm tied behind your back' George Bush circa 1991 really felt like.
Flight plays this historical accuracy card all through the game, creating the scenario and dictating your conduct. The munitions are as realistic as the planes. Most of the time this benefits the game, with neat effects like ground clutter screwing up the F-4's radar every time the nose points towards the floor.

As an overall package, this historical bundle, while thorough, does restrict the game. The two planes, while they are neat period pieces, are far from the most exciting aircraft that were ever built. The scenarios too are limited by the Rules of Engagement and the kind of munitions that can be carried. The stress on the novel also ensures that the carrier remains in the one theatre of operations. The work that brings the novel to life is thorough indeed, but a novel isn't the ideal situation for a really gripping Vietnam air-war sim.

Flight looks the biz, with masses of peripheral graphic screens. It's et up flexibility is laudable, with most aspects of the game on offer for tweaking. Some good ideas have been incorporated such as a comms link and flight information being displayed during outside views. The accuracy factor restricts the range though, which can be frustrating. Flight is finally here and where the extra man hours went is obvious, but the strictures of the novel its historical setting and vehicular limitations hold the game back, a bit.
Trenton Webb


Unknown

Added: 24 Nov 2010
Title Flight of the Intruder
Game Type Flight Sim
Players 1-2
Compatibility All
Company Psygnosis
Submission ford@syix.com

Review

This flight sim has so much to offer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It should be in every Flight Sim junkie's collection!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Note: If you're not into flight sims then this is not your game.


Flight of the Intruder, by Spectrum HoloByte, holds a very special place
in my flight sim collection.

Here are -only- four reasons why:

1) It is the first flight sim I ever bought for my A500.

2) It brought flight sims to life for me and turned me into the
flight sim junkie I am today.

3) It taught me what "one-on-one, head-to-head" air combat is all about.

4) It taught me how to fly my computer.

This Excellent game will take you back to the year 1972, Vietnam.
You must {or should} follow all the rules of engagement, which states,
"Do not fire unless fired upon!", and by that time it's almost
to late. You could be dead! ... Unless you're a hot shot, that is.

Fly an A-6 Intruder and do your best to hit your target with the wide
selection of weapons that you can chose from, or just take the arms
that are suggested for you and hope for the best.

With a fighter escort of F-4 Phantoms covering your backside you -just-
might get home alive.

Dodge the SAMs and AAA. Stay on target. OH GEEZZZZ!! Migs at 4 o'clock!

MAN! What a game!!!

Still alive??!?
Well.. Now you get to land your A-6 on a bobbing aircraft carrier with the
help of your flight instruments and your skill. .. And.!. You may still be
followed by Migs, .. perhaps a little shot-up from your mission,, and you
are definitely at nerves end.!.

Whooohh!! A safe landing! (thank the AI for auto pilot)
NOW! Let's try that again. But this time we'll fly an F-4, "The Flying Brick".
{and let's try NO auto pilot this time!.?.}

If you are still reading this then you -are- a flight sims junkie.

The flight modeling for the A-6, F-4 and Mig are excellent!

(Yes.. I said Mig. Because this game supports 2 players via serial link.)

A down side to this game, but still kind of fun none-the-less.

The serial link games are a bit poor. .. Nay.. Bad!
Sad to say, but there it is. ... Bad programing, me thinks.
It tend to become slow, choppy, and sometimes .. well.. crashes.
More than not, a cold reboot is needed after a serial crash.

Even a nul-modem connection is poor, at best, unless you have two well
matched Amigas (an A500 and an A500 both at 7.5 mhz.) and even then the
sim will crash within 30 minutes, or less.

However!!!

The grfx are great! With all the external views you could want.
The GUI is flawless!
The AI is fantastic, for bothe the enemy and -your- flight group.
The intensity is consumptions.
The "pucker factor" is very high!
(if you wish, the auto pilot can fly the entire mission for you.)

This game has excellent documentation, keyboard overlays, maps,
analog joystick support,
and the novel,
"Flight of the Intruder", by Stephen Coonts.
(all the stuff a game should have!) :-(

Go out now, or when you can, and find the game. Read the back of the box.
It really is what it says it is. ..
And much much more.

If you really want a Sim that will

-=take you to the action=-
~~~~~~~~~~~~~~~~~~~~~~~~~~
then this is _one_ of the ones you want!

F L I G H T O F T H E I N T R U D E R

Bottom line:
A "must have!" for flight sim junkies!

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History


This title was first added on 22nd November 2007
This title was most recently updated on 5th December 2011


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