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D-Day (1993)      

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Details (Commodore Amiga) Supported platforms Artwork and Media
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U.S. Gold Ltd
Strategy

512K

Yes
Eng

3.5" Floppy disk
Worldwide


Commodore Amiga


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Amstrad CPC
Atari ST
Sinclair ZX Spectrum



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Your Reviews

May 1993 (CU Amiga)   4th Dec 2011 04:53
When you talk about great military leaders you don't think of Mark Patterson. So why the hell is he in charge of the D-Day landings?
Next year marks the 50th anniversary of the Normandy landings, and we can expect to see massed flotillas of pensioned- off naval vessels and squadrons of ageing aircraft to mark the occasion. US Gold, presumably bearing this in mind, have got the commemorations off to an early start with the launch of their computer simulation D-Day.
The game begins on the first day of the landings, June 6th 1944, and places you in the unenviable position of commander-in-chief. From this lofty office you oversee the entire operation, issuing orders to units and instigating aerial bombardments. As if this wasn't enough, the game also gives you the option of participating in individual battles.

PLAYING THE PART
D-Day is broken into five sections. The largest is a wargame, which places you in charge of the troop movements on the opening days of the conflict. In addition to this there are four action games that put you in control of paratroopers, infantry, tanks and a bomber. Obviously it would take ages to complete the game if you had to participate in every conflict, so you can be selective about which ones you involve yourself in. So that you can keep track of things, the game displays a list of all current conflicts, a feature that comes in handy when you're trying to rally troops for a charge.

MIXED BAG
The four sub-games are a mixture of action and strategy. The aim of paratroopers is to steer your intrepid troops safely to the ground without getting them shot or landing in trees. They can be moved left and right and sped up or slowed down to compensate for wind conditions. This section is reminiscent of one of the early 80s console games, with its flat graphics and linear gameplay.
The infantry game finds you in control of a platoon of troops ranging in size from one to 10. These are armed with rifles, grenades and mortars. They can be instructed to open fire or dash behind the various bits of cover. What makes this particularly difficult is that you can only issue orders to one soldier at a time, which means that you've got to hope that nothing will happen to the others while you're trying to guide individuals to safety.
The result is a game which comes across as a poor man's Laser Squad. If there were any awards for laughable graphics this part of the game would sweep the opposition aside. The sprites are tiny and there's minimal animation throughout.

BACK TO BASICS
Bomber takes the form of a pseudo flight-sim. Your shown an external view of your B-17 Bomber with your targets marked out in the distance. The aim is to line your bomber up with them, then hit fire at the right moment to deliver its payload. Again, is a very simple affair with few controls and almost no skill required.
Tank is the most enjoyable of the sub-games. As commander of a platoon of Sherman tanks you're ordered to blow up bridges, command posts and other tanks while trying to hold on to as many of your vehicles as possible. If you fancy some action you can take the machine gunner's or main gunner's seat. From this position you have to rely on the computer to do the driving, which it manages by taking the straightest route from A to B, which often incorporates buildings, trees and friendly tanks.
Before you attempt to invade Europe single-handed, it pays to try out the various training missions on offer. There are several of these and they break you into the conflict gently, pitting you against a paltry number of enemies.

RAISING THE STAKES
If you feel that pulling off a successful landing is child's play, you can bring into play two options which almost double the challenge. The first is that the German army bring their Panzer reserves into the battle. In the real thing they held back the reserve forces, which proved a disastrous move. This means that as soon as you think you're getting the upper hand, several squadrons of tanks move in, usually with drastic consequences for your infantry. The second option has Hitler waking up when the landings take place. History buffs will know that none of Hitler's staff had the bottle to wake him when they heard the landings were taking place. Activating this option greatly increases the intelligence of the German forces, as they now have their commander issuing orders.
In the manual the programmers claim to have spent three years developing this game. From the finished product I can only assume they spent 30 months watching old war movies. The four elements of this game are all shoddy to say the least. The parachuting can be categorised as no-action packed, with the format for guiding your daring paratroopers to safety being hideously dull.
The other three sections all have far superior individual counterparts. Tank, for example, is bettered by Team Yankee. Although the latter costs more and you don't get the other elements of D-Day or the historical side, its quality more than makes up for that.

Ultimately the game is boring. There's only so many times you can play each of the sub-games and, obviously, the wargame starts the same every time and there are only a few effective strategies to discover. There was so much more they could have done. For instance, the British division used a group of vehicles call 'funnies' during their landings. These were usually tanks or armoured cars adapted for mine clearing. There's also the aspect of the problems the individual divisions faced. The American paratroopers which landed behind enemy lines got separated and suffered heavy losses. Events such as these leave plenty of scope for specific scenarios.
Throughout the game the graphics are a mish-mash of sprites and vectors. That said, the vector-based tank section is fast, while the bomber features some nice shadow effects and smooth animation.
To cap it all, the wargame side is also severely lacking. Instead of dealing with such aspects as supply, reinforcements and combining units, it's simply a matter of pointing the various platoons in the right direction.

The result is a game which doesn't really go anywhere. There isn't much depth or variety, and the lack of atmosphere strips away the historical interest. A very disappointing effort.

FOUR OF A KIND
BOMBER
In the game, the B-17 bomber that you pilot isn't the most manoeuvrable thing on the planet. If you steer too far it's easy to stall the engines and end up on a one way trip to the ground. The game imposes a ceiling of 4000 feet on your flight, which is restricting, but fails in line with the simplistic nature of this section.
INFANTRY
This is the toughest section of the game. Your intrepid foot soldiers face-off against tanks and fortified enemy emplacements as they attempt to liberate villages and break through hostile lines. The way to succeed in this section is get your troops under cover as soon as possible. Failure to do so will find them picked off by enemy snipers. Despite the different scenarios, the objective remains the same throughout - simply kill every enemy in the area.

PARACHUTE
Without a doubt the worst of the four games. There's little appeal in a game such as this where you're simply steering your guys to the ground. It does become tricky when the wind picks up and you have four or five men coming down at once, but if you keep an eye on their position it's relatively easy to get them to terra firma safely.

TANK
Driving through the countryside shooting up farm houses is great fun until you encounter an enemy unit. It only takes a near miss to damage a tank's tread so getting behind a tree or similar object is the order of the day. Once your vehicles are safely stowed it's just a matter of time before a lucky shot either way decides the outcome.

US GOLD £29.99
A500
A1500 A500+
A2000 A600
A3000 A1200
A4000
US GOLD LTD, UNITS 2/3, HOLFORD WAY, HOLFORD, BIRMINGHAM, B6 7AX

RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
MAY
STRATEGY
LORICIELS
MOUSE
4
1
NO
1Mb

GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
63%
66%
64%
54%

A good concept that has unfortunately been badly executed.
OVERALL: 63%


Iss 50 Sep 1993 (Amiga Format)   4th Dec 2011 04:51

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History


This title was first added on 18th March 2008
This title was most recently updated on 4th December 2011


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